Monday, 22 November 2010

Lighting


These are some test lighting effects for the environment of my character. I have decided that by creating a white floor for my character to move on, her movement will become much more believable, as she has a place to stand on. I also think that the glowing white floor contrasts nicely with the colours of my character. Beacuse I have put toon shaders on the white feet of my character, even though both the feet and the floor are white, a shadow is cast on the character that makes sure it stands out. I am now glad that I have decided to keep the red arms instead, as these definitely would blend in with the background, due to their large surface area, which would make the animation very confusing to watch.



This is the finished lighting test of my character. I was attempting for ages to work out how to add a shadow in with the character, but eventually I just found the one button on the light source that fixed it... The shadow looks very effective because it makes sure that the character looks like she is standing on something - she is grounded to the floor, which helps create depth and a better idea of how she moves across a surface.

This colour scheme and lighting actually reminds me of Sin City - a film where it was mainly in very highly shadowed black and white, with splashes of colour that really stand out in comparison. It was made to look like the graphic novel it was made from - so it has a very toon-like style to it. I will try to create some nice shadows in a similar style, with my character being the colour part of the image that stands out - helping her poses stand out as she has all the focus of the shot.


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