Monday, 22 November 2010

Evaluation

Overall I am really happy with how my animation turned out. I think I was able to create some good character posing with good secondary animation, using the practice from my tests, and the video referencing that I took. I also think that the style in which I rendered it turned out to be very visually nice, and the colours really helped bring to life my character.

If given more time I think I would have re-rendered my animation and have worked on the camera angles. In some places, I'm not sure that the camera angles do the animation justice in some places, which is a shame, as I was quite happy with how he was animated.

I would also have added some sound effects to my final animation if there had been more time. I had had a look into various eerie background noises and the making of footsteps and making echos, but there wasn't time to add this to the animation, when then animation was the main focus of this project. I had looked at a program called Audacity, which is a program where you can edit the sound of your music file to create strange and wonderful effects.

Obviously one thing that I regret is not being able to successfully rig my character. It is a shame because she was very successful in the modelling part, but the rigging just wouldn't work.

SPECIALIST STUDY 2

In the next project, I want to make sure that every aspect of the animation or game is perfected to how I want it to turn out. I think I will have to manage my time a lot better, but I definitely need to practice rigging effectively so that I can animate my own 3D characters exactly how I envisage them. I will definitely add music next time for my final project, because I think that it really is the finishing touch to any animation or game, and really draws you into the scene or experience.

IN THE FUTURE...

At somepoint, I want to go back to this project and firstly, re-render my animated character with better camera angles that I feel show off my animation better, and also I would like to re-rig my designed character, so that she can also be animated in Maya as my own designed, rigged and animated character, as I really am fond of her design.

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