Thursday, 14 October 2010

Project Proposal

I want to make a short trailer for a game, focusing on the movement of my character in a run cycle, being chased by a creature. I want to focus on how I can bring out the emotion of my character by how it moves, and how best to bring out the idea of suspense and fear, in a game context - not necessarily having a serious theme, but creating that emotion in the character as best as possible.

The target audience is young adults, as this will end up being a short animation that will appeal to their humour and will be influenced by chase scenes that they can relate to through their knowledge of popular film and games.

By creating mini projects for myself, for example creating a run cycle, modelling and rigging my character, I can explore stage by stage how to best bring to life my idea.

Alongside this project I will be writing a dissertation on a relevant theme, which will be on, "How cinematic techniques used in film are progressively being used more and more in gaming".

I have been looking up quotes from various sources to explore the subject of my dissertation...

  • "The first thing you see is how we handle our cinematics, everything is real-time, and there are no cuts in the action, so we can smoothly transition in and out of different sequences. Kratos is the same Kratos that you see in the start menu, the cinematics and when he is this big on the screen." - Stig Asmussen, Interviewed by Ricardo Torres from Gamespot
http://uk.gamespot.com/ps3/action/godofwariii/video/6252477



  • Heavy Rain Trailer

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