For this Project I plan on creating a short 3D trailer for a game concept that will incorporate examples of story and gameplay. The theme is a chase scene, portraying a simple level in a game, having a main humanoid character running away from a dangerous creature. I have chosen this because I want to keep my animation story simple, focusing on body language according to emotion, rather than dialogue. I think that this will enable me to combine the story and gameplay much more effectively, as in both the story scene and the gameplay scene the characters movements are based on the emotions the characters are feeling.
The learning outcomes are to work on the movement of the character and how this portrays emotion, even in a game context. I will look at various games trailers to get an idea of how to portray this effectively. To achieve this idea, I will have to improve my rigging skills and learn to use them effectively to animate my characters. I will also look into the use of controllers as I think these will make effective animation much more easy to achieve.
Recently I have been influenced by games with a toon-shaded design, so I have decided to look at games such as zelda wind waker and the dragonball Z budokai series, amongst others, for reference and ideas on how to create toon-shaded characters that have lots of emotion in them.
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