Sunday, 12 December 2010

And Again....



I have changed all the camera angles and frames like I mentioned in the previous post. I really think it helps with how the animation looks as a whole.
However, I have actually now noticed that there are some touch ups needed in the animation.
In the run cycle, the back foot doesn't extend properly and the leg that hits the ground doesn't extend enough.
Also, after he turns round to start running, his back leg lifts then comes forward, when it should only come forward.

Apart from this I am now really happy about how this has turned out. I think despite it's flaws, its a pretty good first attempt at a 3D animation and I want to stop working on this and just continue with future projects that I can now see are possible due to what I have learnt in this project.

Saturday, 11 December 2010

Improvements

These are the ways in which I have decided need improvement, not in the animation, which I think I am very happy with, but in the post production - when I put the frames into i-stopmotion, and how I move the camera.

I-STOP MOTION EDITS (copy and paste frames so that they last longer - which saves on rendering time.)

- Pause before jumping

- Pause before turning round

- Pause for a bit longer before turning to run away

- Pause for a bit longer on the floor before getting up

- Pause before putting arm up to cover face.

CAMERA ANGLE EDITS

- Get a longer turning round shot of the turning from the first angle & a longer shot of him turning from the second angle - overlap the two cameras (two separate renders)

- Reposition the second shot so that he fits better in the frame.

- Just before he falls rotate the camera angle so that the falling shot and his pose can be seen better.

- Also shoot that shot from a few frames before & shoot the getting up and shaking his head shot for longer - overlap the two cameras.

- Reposition the final shot so that it zooms in better and that his head fits better in the frame.